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Guild of dungeoneering best with ranger
Guild of dungeoneering best with ranger













We wind the fight and have a tough choice between a Spiked Shield (Armour I, Blade II, Spikey) or a Cavalier's Hat (Blade I, Swift II). That's enough to tempt him and he attacks the Pirate. After placing the pirate, our hero prefers to move towards the Flaming Gallah and away from it, so instead of putting a second monster down we put down some treasure. We decide to go for the pirate ahead of us - it's a risk, but we need the level and loot. The problem is that we don't know which we'll go for if we put them both down. The oarsman is a hard level one monster, and the pirate is a reasonable level three monster. Doing the same for a second turn doesn't even get us this much. Killing our monkey gets us some Fish Scale (+1 health, Arcane I) which isn't the best for a warrior but the other items were also magical ones. We send Noxious in first, and he gets a good start with multiple One-Headed Monkeys and a suitable room, so he can kill one, slow the Flaming Gallah down with another, and move forward. In a beastmaster build, being caught in the rez channel is a perfect opportunity to temporarily shift all your focus on what the pet is doing and issue some commands.Okay, so we're buying Weird and Wonderful items, sending MostlyJoe the Shapeshifter to fight the Medusa, and since we want to hold our Alchemist in reserve (assuming no-one else dies and we don't need him) we'll therefore send Noxious the Ranger to fight the Flaming Gallah. All of the the Fskills can do this, but less obviously, Shouts and Signets can too. Making a quick pet-check during the first few ticks of the Rez doesn’t lose you out on the opportunity to use ZS to speed it up, because pet-centric abilities can be used while you’re otherwise engaged and it won’t interrupt you. Even if you aren’t making a concerted effort, you may find your pet is unexpectedly tanking for a bit. If you’re going to ZS+Rez, it’s worth taking a moment to see what your pet is up to. I’ve found the more effort I put into doing constructive things with my pet on the battlefield, the more I had to weigh the pros and cons of taking him out of it to get a faster rez. You might have to let people know what you’re trying for sometimes, but by and large, I find folks seem to go along with the red target without so much as a word.įor Rezing, I think ZS+Rez isn’t the endallbeall. The reason for that being is that you can try all day to get the enemy to target your pet versus other players, but you don’t have to try at all to get the enemy to target your pet versus nothing. But also between the high mobility, ranged penchant, and ability to disengage while still technically engaging, I find it amazingly easy to Rez other players just because it’s so easy to get to them.įor Pet Tanking, I’ve always found it easier to use the pet as a distraction tactic when I take it upon myself to Call Target and send my pet after a different Target. I mean this in the sense of pet tanking, which you already know about. I think one of the more valuable things I’ve found about playing Ranger in dungeons is the fact you can be in two places at once…and one of those places can just up and die.

guild of dungeoneering best with ranger guild of dungeoneering best with ranger guild of dungeoneering best with ranger

The minutia is pretty incidental because while the content is difficult, it’s not terribly picky about how you decide to go about conquering it. Because there’s a world of difference between ‘Ranger doesn’t have any teleport skills’, and kiting Destroyer of Worlds and all his little friends for 2 solid minutes while my wiped allies take the time to hoof it back. The only differences worth paying attention to are the macrolevel tactical ones. At least, not on that popular microscopic level of comparing skills to eachother.















Guild of dungeoneering best with ranger